// Project Lab - NHTV Igad #pragma once #include "Components/CapsuleComponent.h" #include "NetworkSwitchComponent.generated.h" class ANetworkSwitch; UCLASS() class UNREALPROJECT_API UNetworkSwitchComponent : public UCapsuleComponent { GENERATED_UCLASS_BODY() public: class ANetworkDoodad* networkDoodad; class ACreatureSpawn* creatureSpawn; virtual FPrimitiveSceneProxy* CreateSceneProxy() override; };