// Project Lab - NHTV Igad using UnrealBuildTool; using System.Collections.Generic; public class UnrealProjectDevTarget : TargetRules { public UnrealProjectDevTarget(TargetInfo Target) { Type = TargetType.Game; } public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { OutExtraModuleNames.Add("UnrealProject"); } }