// Project Lab - NHTV Igad using UnrealBuildTool; using System.Collections.Generic; public class UnrealProjectEditorTarget : TargetRules { public UnrealProjectEditorTarget(TargetInfo Target) { Type = TargetType.Editor; } // // TargetRules interface. // public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { OutExtraModuleNames.Add("UnrealProject"); } }