28 lines
811 B
C++
28 lines
811 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "AbilityTriggerBase.h"
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#include "GameFramework/Actor.h"
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#include "ConeTrigger.generated.h"
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UCLASS()
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class UNREALPROJECT_API AConeTrigger : public AAbilityTriggerBase
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{
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GENERATED_BODY()
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public:
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AConeTrigger();
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virtual void BeginPlay() override;
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virtual void Tick( float DeltaSeconds ) override;
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virtual bool CollisionCheck(ANetworkCharacter* otheractor) override;
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void SetCone(float radius, float angle);
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, meta = (ExposeOnSpawn), Category = "Trigger")
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float radius;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, meta = (ExposeOnSpawn), Category = "Trigger")
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float angle;
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private:
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UPROPERTY(VisibleAnywhere, Category = "Trigger")
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class UConeComponent* m_coneTrigger;
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};
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