43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Abilities/ConeTrigger.h"
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#include "IntimidatingAuraTrigger.generated.h"
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/**
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*
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*/
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USTRUCT()
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struct FIntimidatingAuraPair
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{
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GENERATED_BODY()
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public:
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FIntimidatingAuraPair(){}
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FIntimidatingAuraPair(class AModifier* m0, class AModifier*m1) { modifier0 = m0; modifier1 = m1; }
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UPROPERTY()
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class AModifier* modifier0;
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UPROPERTY()
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class AModifier* modifier1;
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};
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UCLASS()
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class UNREALPROJECT_API AIntimidatingAuraTrigger : public AConeTrigger
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{
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GENERATED_BODY()
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public:
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AIntimidatingAuraTrigger();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaSeconds) override;
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virtual void HitEvent(class ANetworkCharacter* otherActor)override;
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virtual void LeaveEvent(class ANetworkCharacter* otherActor)override;
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UPROPERTY()
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TMap<class ANetworkCharacter*, FIntimidatingAuraPair > playerMap;
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UPROPERTY(meta = (ExposeOnSpawn), BlueprintReadWrite)
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float attackSpeedMultiplier;
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UPROPERTY(meta = (ExposeOnSpawn), BlueprintReadWrite)
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float MovementSpeedMultiplier;
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};
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