haxis/Source/UnrealProject/Abilities/IntimidatingAuraTrigger.h

43 lines
1.1 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "Abilities/ConeTrigger.h"
#include "IntimidatingAuraTrigger.generated.h"
/**
*
*/
USTRUCT()
struct FIntimidatingAuraPair
{
GENERATED_BODY()
public:
FIntimidatingAuraPair(){}
FIntimidatingAuraPair(class AModifier* m0, class AModifier*m1) { modifier0 = m0; modifier1 = m1; }
UPROPERTY()
class AModifier* modifier0;
UPROPERTY()
class AModifier* modifier1;
};
UCLASS()
class UNREALPROJECT_API AIntimidatingAuraTrigger : public AConeTrigger
{
GENERATED_BODY()
public:
AIntimidatingAuraTrigger();
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
virtual void HitEvent(class ANetworkCharacter* otherActor)override;
virtual void LeaveEvent(class ANetworkCharacter* otherActor)override;
UPROPERTY()
TMap<class ANetworkCharacter*, FIntimidatingAuraPair > playerMap;
UPROPERTY(meta = (ExposeOnSpawn), BlueprintReadWrite)
float attackSpeedMultiplier;
UPROPERTY(meta = (ExposeOnSpawn), BlueprintReadWrite)
float MovementSpeedMultiplier;
};