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#pragma once
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#include "ScalingGraph.Generated.h"
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UCLASS()
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class ULevelScaleLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Scaling Graph")
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static float ScaleGraphCurveFloat(float in, const UCurveFloat* val);
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};
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