haxis/Source/UnrealProject/Abilities/ScalingGraph.h

13 lines
291 B
C++

#pragma once
#include "ScalingGraph.Generated.h"
UCLASS()
class ULevelScaleLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Scaling Graph")
static float ScaleGraphCurveFloat(float in, const UCurveFloat* val);
};