haxis/Source/UnrealProject/Abilities/TrailActor.h

22 lines
338 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GameFramework/Actor.h"
#include "TrailActor.generated.h"
UCLASS()
class UNREALPROJECT_API ATrailActor : public AActor
{
GENERATED_BODY()
public:
ATrailActor();
virtual void BeginPlay() override;
UFUNCTION()
void DynamicDestroy();
void DynamicAdd();
};