22 lines
338 B
C++
22 lines
338 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "TrailActor.generated.h"
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UCLASS()
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class UNREALPROJECT_API ATrailActor : public AActor
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{
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GENERATED_BODY()
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public:
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ATrailActor();
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virtual void BeginPlay() override;
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UFUNCTION()
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void DynamicDestroy();
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void DynamicAdd();
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};
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