29 lines
676 B
C++
29 lines
676 B
C++
// Project Lab - NHTV Igad
|
|
|
|
#pragma once
|
|
#include <map>
|
|
#include "Abilities/ConeTrigger.h"
|
|
#include "poisonAuraTrigger.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
|
|
|
|
UCLASS()
|
|
class UNREALPROJECT_API ApoisonAuraTrigger : public AConeTrigger
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
ApoisonAuraTrigger();
|
|
|
|
virtual void BeginPlay() override;
|
|
virtual void Tick(float DeltaSeconds) override;
|
|
virtual void HitEvent(class ANetworkCharacter* otherActor)override;
|
|
virtual void LeaveEvent(class ANetworkCharacter* otherActor)override;
|
|
UPROPERTY()
|
|
TMap<class ANetworkCharacter*, class AModifier* > playerMap;
|
|
UPROPERTY(meta = (ExposeOnSpawn), BlueprintReadWrite)
|
|
float damage;
|
|
};
|