37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
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#include "BTTaskNodeClimb.generated.h"
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/**
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*
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*/
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UCLASS(config = Game)
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class UNREALPROJECT_API UBTTaskNodeClimb : public UBTTaskNode
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{
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GENERATED_BODY()
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public :
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UPROPERTY(config, Category = Node, EditAnywhere, meta = (ClampMin = "0.0"))
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float AcceptableRadius;
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FName GetSelectedBlackboardKey() const;
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UBTTaskNodeClimb();
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
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virtual void InitializeFromAsset(UBehaviorTree& Asset) override;
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UPROPERTY(EditAnywhere, Category = Blackboard)
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FBlackboardKeySelector directionKey;
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UPROPERTY(EditAnywhere, Category = Blackboard)
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FBlackboardKeySelector BlackboardKey;
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protected:
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EBTNodeResult::Type PeformClimbTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory);
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};
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FORCEINLINE FName UBTTaskNodeClimb::GetSelectedBlackboardKey() const
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{
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return directionKey.SelectedKeyName;
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}
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