26 lines
766 B
C++
26 lines
766 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "BehaviorTree/BTTaskNode.h"
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#include "BTTaskNodeJumpFence.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API UBTTaskNodeJumpFence : public UBTTaskNode
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{
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GENERATED_BODY()
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public:
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UBTTaskNodeJumpFence();
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
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virtual void InitializeFromAsset(UBehaviorTree& Asset) override;
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UPROPERTY(EditAnywhere, Category = Blackboard)
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FBlackboardKeySelector BlackboardKey;
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protected:
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EBTNodeResult::Type PefromJumpFenceTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory);
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};
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