haxis/Source/UnrealProject/Creatures/GeneralEnemy.h

41 lines
1.1 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "Creatures/RangedEnemy.h"
#include "GeneralEnemy.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API AGeneralEnemy : public ARangedEnemy
{
GENERATED_BODY()
public:
AGeneralEnemy();
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float deltaTime) override;
virtual void NativeOnKilled(class ANetworkCharacter* killer, class UAbilityInfo* ability) override;
virtual int NativeDealDamage(class ANetworkCharacter* dealer, int32 damage, float armorPercentageIgnore, class UAbilityInfo* ability)override;
void IdleFormation(float deltaTime);
void ChargeFormation();
void DefaultFormation();
void SingleTargetFormation(int enemyNum );
TArray<FVector2D> formationPoints;
TArray<FVector> patrolLocations;
UPROPERTY()
TArray<class AEnemyBase*> formationEnemies;
UPROPERTY(EditAnywhere, Category = "General settings")
float distance;
UPROPERTY(EditAnywhere, Category = "General settings")
float oFormationRadius;
private:
int count;
};