41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Creatures/RangedEnemy.h"
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#include "GeneralEnemy.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API AGeneralEnemy : public ARangedEnemy
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{
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GENERATED_BODY()
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public:
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AGeneralEnemy();
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float deltaTime) override;
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virtual void NativeOnKilled(class ANetworkCharacter* killer, class UAbilityInfo* ability) override;
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virtual int NativeDealDamage(class ANetworkCharacter* dealer, int32 damage, float armorPercentageIgnore, class UAbilityInfo* ability)override;
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void IdleFormation(float deltaTime);
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void ChargeFormation();
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void DefaultFormation();
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void SingleTargetFormation(int enemyNum );
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TArray<FVector2D> formationPoints;
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TArray<FVector> patrolLocations;
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UPROPERTY()
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TArray<class AEnemyBase*> formationEnemies;
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UPROPERTY(EditAnywhere, Category = "General settings")
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float distance;
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UPROPERTY(EditAnywhere, Category = "General settings")
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float oFormationRadius;
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private:
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int count;
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};
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