35 lines
792 B
C++
35 lines
792 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Creatures/BossBase.h"
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#include "PlayerKeyType.h"
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#include "MiniBossCreature.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API AMiniBossCreature : public ABossBase
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{
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GENERATED_BODY()
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public:
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AMiniBossCreature();
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float deltaTime) override;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Miniboss")
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TSubclassOf<class ABossBase> inheritAbilities;
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PlayerKeyType keyDropped;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Miniboss")
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TSubclassOf<class AEffect> keyEffect;
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private:
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TArray<int32> m_bossAbilityPattern;
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float m_castTimer;
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};
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