haxis/Source/UnrealProject/Creatures/NetworkGhost.h

44 lines
978 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Creatures/NetworkPossessable.h"
#include "NetworkGhost.generated.h"
UCLASS()
class UNREALPROJECT_API ANetworkGhost : public ANetworkPossessable
{
GENERATED_BODY()
public:
ANetworkGhost();
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
bool CanRespawn() const;
UPROPERTY(BlueprintReadonly, Category = "Respawn")
int32 shrinesInRange;
// Range to ally for respawn
UPROPERTY(EditAnywhere, Category = "Respawn")
float allyRespawnRange;
// Time it takes before the player is allowed to respawn
UPROPERTY(EditAnywhere, Category = "Respawn")
float respawnDuration;
// Get time it takes before respawning
UFUNCTION(BlueprintCallable, Category = "Respawn")
float RespawnTime() const;
UPROPERTY(EditAnywhere, Category = "PostProcess")
UPostProcessComponent* postProcess;
private:
UPROPERTY(Replicated)
float m_respawnTime;
};