25 lines
623 B
C++
25 lines
623 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "Creatures/EnemyBase.h"
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#include "OffensiveEnemy.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API AOffensiveEnemy : public AEnemyBase
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{
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GENERATED_BODY()
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public:
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AOffensiveEnemy();
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float deltaTime) override;
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virtual int32 NativeDealDamage(class ANetworkCharacter* dealer, int32 damage, float armorPercentageIgnore, class UAbilityInfo* ability) override;
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void BasicBehavior();
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void GeneralBehavior();
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};
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