41 lines
899 B
C++
41 lines
899 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "NetworkDoodad.h"
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#include "NetworkDoor.generated.h"
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UCLASS()
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class UNREALPROJECT_API ANetworkDoor : public ANetworkDoodad
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{
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GENERATED_BODY()
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public:
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ANetworkDoor();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaSeconds) override;
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void ToggleDoor();
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void SetDoorState(bool NewState);
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UPROPERTY(Replicated, EditAnywhere, Category = "Switch Components")
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bool isDoorClosed;
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UPROPERTY(EditAnywhere, Category = "Switch Components")
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float closeAfterTime;
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UPROPERTY(EditAnywhere)
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FColor debugColorCode;
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UPROPERTY(EditAnywhere, Category = "Switch Components")
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float debugSinkDepth;
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UPROPERTY(EditAnywhere, Category = "Switch Components")
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class UBoxComponent* doorCollider;
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UPROPERTY(EditAnywhere)
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class UStaticMeshComponent* meshComponent;
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private:
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float m_openTime;
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};
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