haxis/Source/UnrealProject/Doodads/NetworkSwitch.h

42 lines
1.0 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "NetworkDoodad.h"
#include "NetworkSwitch.generated.h"
UCLASS()
class UNREALPROJECT_API ANetworkSwitch : public ANetworkDoodad
{
GENERATED_BODY()
public:
ANetworkSwitch();
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
void Toggle();
UPROPERTY(EditAnywhere, Category = "Switch Components")
TArray<class ANetworkDoor*> doorsToOpen;
UPROPERTY(EditAnywhere, Category = "Switch Components")
float cooldown;
UPROPERTY(EditAnywhere, Category = "Switch Components")
bool toggles;
UPROPERTY(Replicated, EditAnywhere, Category = "Switch Components")
bool isSwitchClosed;
private:
float m_elapsedTime;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UBoxComponent* cubeCollider;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UStaticMeshComponent* meshComponent;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UNetworkSwitchComponent* visualizerComponent;
};