haxis/Source/UnrealProject/Doodads/NetworkTrigger.h

53 lines
1.4 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "NetworkDoodad.h"
#include "NetworkPlayer.h"
#include "NetworkTrigger.generated.h"
UENUM(BlueprintType)
enum class OpenMode : uint8
{
NoKeyRequired = 0,
BossRoomKeyParts = 1,
TreasureRoomKey = 2,
};
UCLASS()
class UNREALPROJECT_API ANetworkTrigger : public ANetworkDoodad
{
GENERATED_BODY()
public:
ANetworkTrigger();
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, Category = "Switch Components")
TArray<class ANetworkDoor*> doorsToOpen;
UPROPERTY(EditAnywhere, Category = "Switch Components")
TArray<class ACreatureSpawn*> creaturesToSpawn;
UPROPERTY(EditAnywhere, Category = "Switch Components")
float cooldown;
UPROPERTY(EditAnywhere, Category = "Switch Components")
OpenMode openMode;
UFUNCTION()
void OnOverlapBegin(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
virtual void Tick(float DeltaSeconds) override;
private:
float m_elapsedTime;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UBoxComponent* cubeCollider;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UStaticMeshComponent* meshComponent;
UPROPERTY(EditAnywhere, Category = "Switch Components")
class UNetworkSwitchComponent* visualizerComponent;
UPROPERTY(EditAnywhere, Category = "Switch Components")
ToggleType toggleMode;
};