30 lines
565 B
C++
30 lines
565 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "ParticleEffect.generated.h"
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UCLASS()
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class UNREALPROJECT_API AParticleEffect : public AActor
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{
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GENERATED_BODY()
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public:
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AParticleEffect();
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virtual void BeginPlay() override;
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virtual void Tick( float DeltaSeconds ) override;
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void Init(UParticleSystem* particleSystem, float duration);
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UPROPERTY()
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UParticleSystemComponent* particleComponent;
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UPROPERTY(BlueprintReadWrite, Category = "Target")
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AActor* followActor;
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float duration;
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};
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