33 lines
759 B
C++
33 lines
759 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/SaveGame.h"
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#include "Prefs.generated.h"
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UCLASS()
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class UNREALPROJECT_API UPrefs : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPrefs(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(BlueprintReadWrite, Category = "Basic")
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FString useControllerName;
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UPROPERTY(BlueprintReadWrite, Category = "Basic")
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float musicVolume;
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UPROPERTY(BlueprintReadWrite, Category = "Basic")
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float sfxVolume;
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UPROPERTY(BlueprintReadWrite, Category = "Graphics")
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bool usingCustomGraphicsSettings;
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UPROPERTY(BlueprintReadWrite, Category = "Graphics")
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TArray<int32> customGraphicsSettings;
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public:
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static UPrefs* Load();
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static void Save(UPrefs* settings);
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}; |