29 lines
761 B
C++
29 lines
761 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "Shrine.generated.h"
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UCLASS()
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class UNREALPROJECT_API AShrine : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AShrine();
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UPROPERTY(VisibleAnywhere, Category = "Respawn")
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class UStaticMeshComponent* displayMesh;
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UPROPERTY(EditAnywhere, Category = "Respawn")
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class USphereComponent* shrineTrigger;
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UFUNCTION()
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void OnOverlapBegin(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
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UFUNCTION()
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void OnOverlapEnd(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
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};
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