// Project Lab - NHTV Igad
#include "UnrealProject.h"
#include "TeamData.h"
FLinearColor UTeamData::GetTeamColor(int32 team)
{
for (FTeamDataStruct it : teamColors)
if (it.team == team)
return it.color;
}
return FLinearColor(1, 1, 1, 1);