haxis/Source/UnrealProject/Effects/TeamData.h

37 lines
602 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Engine/DataAsset.h"
#include "TeamData.generated.h"
/**
*
*/
USTRUCT()
struct UNREALPROJECT_API FTeamDataStruct
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly)
int32 team;
UPROPERTY(EditDefaultsOnly)
FLinearColor color;
};
UCLASS(BlueprintType)
class UNREALPROJECT_API UTeamData : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly)
TArray<FTeamDataStruct> teamColors;
UFUNCTION(BlueprintCallable, Category="Team Data")
FLinearColor GetTeamColor(int32 team);
};