171 lines
4.4 KiB
C++
171 lines
4.4 KiB
C++
#pragma once
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#pragma pack(push, 1)
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enum class EventCode : uint8_t
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{
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PlayerSpawn = 0,
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PlayerUpdate,
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PlayerDie,
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PlayerCast,
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PlayerHealth,
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PlayerMana,
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PlayerMaxHealth,
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PlayerMaxMana,
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PlayerDealDamage,
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PlayerLevel,
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SessionEnd,
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MetaEvents = 64,
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MapData,
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MapImage,
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PlayerName,
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PlayerTeam,
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AbilityName,
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};
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struct PlayerSpawn
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{
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PlayerSpawn() = default;
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PlayerSpawn(uint32_t time, uint8_t player, float playerX, float playerY) : event(EventCode::PlayerSpawn), time(time), player(player), playerX(playerX), playerY(playerY) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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float playerX;
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float playerY;
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};
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struct PlayerUpdate
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{
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PlayerUpdate() = default;
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PlayerUpdate(uint32_t time, uint8_t player, float playerX, float playerY) : event(EventCode::PlayerUpdate), time(time), player(player), playerX(playerX), playerY(playerY) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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float playerX;
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float playerY;
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};
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struct PlayerDie
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{
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PlayerDie() = default;
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PlayerDie(uint32_t time, uint8_t player, uint8_t source) : event(EventCode::PlayerDie), time(time), player(player), source(source) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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uint8_t source;
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};
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struct PlayerCast
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{
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PlayerCast() = default;
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PlayerCast(uint32_t time, uint8_t player, uint32_t ability) : event(EventCode::PlayerCast), time(time), player(player), ability(ability) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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uint32_t ability;
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};
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struct PlayerHealth
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{
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PlayerHealth() = default;
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PlayerHealth(uint32_t time, uint8_t player, int32_t health) : event(EventCode::PlayerHealth), time(time), player(player), health(health) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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int32_t health;
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};
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struct PlayerMana
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{
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PlayerMana() = default;
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PlayerMana(uint32_t time, uint8_t player, int32_t mana) : event(EventCode::PlayerMana), time(time), player(player), mana(mana) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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int32_t mana;
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};
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struct PlayerMaxHealth
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{
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PlayerMaxHealth() = default;
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PlayerMaxHealth(uint32_t time, uint8_t player, int32_t maxHealth) : event(EventCode::PlayerMaxHealth), time(time), player(player), maxHealth(maxHealth) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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int32_t maxHealth;
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};
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struct PlayerMaxMana
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{
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PlayerMaxMana() = default;
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PlayerMaxMana(uint32_t time, uint8_t player, int32_t maxMana) : event(EventCode::PlayerMaxMana), time(time), player(player), maxMana(maxMana) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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int32_t maxMana;
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};
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struct PlayerDealDamage
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{
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PlayerDealDamage() = default;
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PlayerDealDamage(uint32_t time, uint8_t player, uint32_t ability, int32_t damage) : event(EventCode::PlayerDealDamage), time(time), player(player), ability(ability), damage(damage) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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uint32_t ability;
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int32_t damage;
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};
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struct PlayerLevel
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{
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PlayerLevel() = default;
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PlayerLevel(uint32_t time, uint8_t player, uint8_t level) : event(EventCode::PlayerLevel), time(time), player(player), level(level) {}
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EventCode event;
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uint32_t time;
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uint8_t player;
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uint8_t level;
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};
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struct SessionEnd
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{
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SessionEnd() = default;
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SessionEnd(uint32_t time) : event(EventCode::SessionEnd), time(time) {}
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EventCode event;
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uint32_t time;
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};
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struct MapData
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{
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MapData() = default;
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MapData(float minX, float maxX, float minY, float maxY) : event(EventCode::MapData), minX(minX), maxX(maxX), minY(minY), maxY(maxY) {}
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EventCode event;
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float minX;
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float maxX;
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float minY;
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float maxY;
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};
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struct MapImage
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{
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MapImage() = default;
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MapImage(uint32_t width, uint32_t height) : event(EventCode::MapImage), width(width), height(height) {}
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EventCode event;
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uint32_t width;
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uint32_t height;
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};
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struct PlayerName
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{
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PlayerName() = default;
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PlayerName(uint8_t player, uint16_t length) : event(EventCode::PlayerName), player(player), length(length) {}
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EventCode event;
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uint8_t player;
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uint16_t length;
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};
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struct PlayerTeam
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{
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PlayerTeam() = default;
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PlayerTeam(uint8_t player, uint8_t team) : event(EventCode::PlayerTeam), player(player), team(team) {}
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EventCode event;
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uint8_t player;
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uint8_t team;
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};
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struct AbilityName
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{
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AbilityName() = default;
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AbilityName(uint32_t ability, uint16_t length) : event(EventCode::AbilityName), ability(ability), length(length) {}
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EventCode event;
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uint32_t ability;
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uint16_t length;
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};
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#pragma pack(pop) |