91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#ifndef _HEADER_TEA_MATH_VECTOR2
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#define _HEADER_TEA_MATH_VECTOR2
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namespace TeaLib
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{
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namespace Math
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{
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template<typename T>
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class Vector2
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{
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public:
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Vector2() : x(0), y(0){};
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Vector2(const T a_X, const T a_Y) : x(a_X), y(a_Y){};
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Vector2& operator+=(const Vector2& rhs)
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{
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this->x += rhs.x;
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this->y += rhs.y;
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return *this;
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}
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Vector2& operator-=(const Vector2& rhs)
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{
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this->x -= rhs.x;
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this->y -= rhs.y;
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return *this;
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}
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Vector2& operator*=(const float& rhs)
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{
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this->x *= rhs;
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this->y *= rhs;
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return *this;
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}
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Vector2& operator/=(const float& rhs)
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{
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this->x /= rhs;
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this->y /= rhs;
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return *this;
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}
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Vector2 operator+(const Vector2& rhs)
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{
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Vector2 retVal;
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retVal.x = this->x + rhs.x;
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retVal.y = this->y + rhs.y;
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return retVal;
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}
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Vector2 operator-(const Vector2& rhs)
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{
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Vector2 retVal;
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retVal.x = this->x - rhs.x;
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retVal.y = this->y - rhs.y;
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return retVal;
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}
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Vector2 operator*(const float& rhs)
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{
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Vector2 retVal;
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retVal.x = this->x * rhs;
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retVal.y = this->y * rhs;
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return retVal;
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}
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Vector2 operator/(const float& rhs)
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{
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Vector2 retVal;
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retVal.x = this->x / rhs;
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retVal.y = this->y / rhs;
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return retVal;
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}
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bool operator==(const Vector2& rhs)
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{
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return ((this->x == rhs.x) && (this->y == rhs.y));
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}
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float LengthSquared()
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{
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return ((x*x) + (y*y));
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}
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float Length()
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{
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return sqrtf(LengthSquared());
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}
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T x, y;
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};
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typedef Vector2<float> Vector2f;
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typedef Vector2<int> Vector2i;
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typedef Vector2<unsigned int> Vector2u;
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};
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};
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#endif |