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// Project Lab - NHTV Igad
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#include "UnrealProject.h"
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#include "EventHUD.h"
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void UEventHUD::NativeConstruct()
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{
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Super::NativeConstruct();
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}
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void UEventHUD::NativeDestruct()
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{
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Super::NativeDestruct();
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}
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void UEventHUD::AddEvent_Implementation( const FEventObject& event )
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{
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} |