haxis/Source/UnrealProject/GUI/HUD/KeyDisplay.h

17 lines
308 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "KeyDisplay.generated.h"
UCLASS()
class UNREALPROJECT_API UKeyDisplay : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
virtual void NativeDestruct() override;
};