haxis/Source/UnrealProject/GUI/Menu/MapSlot.h

27 lines
508 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "MenuButton.h"
#include "MapSlot.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UMapSlot : public UMenuButton
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
UFUNCTION(BlueprintNativeEvent, Category = "Slot")
void OnMapSet();
UPROPERTY(BlueprintReadOnly, Category = "Slot")
class UMapSelectionScreen* mapScreen;
UPROPERTY(BlueprintReadOnly, Category = "Slot")
class UMapData* mapData;
};