53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "MenuItemBase.h"
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#include "SplashScreenItem.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALPROJECT_API USplashScreenItem : public UMenuItemBase
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{
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GENERATED_BODY()
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public:
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USplashScreenItem(const FObjectInitializer& init);
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virtual void NativeConstruct() override;
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virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override;
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UFUNCTION(BlueprintNativeEvent, Category = "SplashItem")
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void OnStarted();
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UFUNCTION(BlueprintNativeEvent, Category = "SplashItem")
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void OnEnd();
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UFUNCTION(BlueprintCallable, Category = "SplashItem")
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void Skip();
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void Start();
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void End();
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UFUNCTION(BlueprintCallable, Category="Media")
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FVector2D GetMediaSize(class UMediaTexture* mediaTexture) const;
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UFUNCTION(BlueprintCallable, Category="SplashItem")
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float GetFade() const;
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UFUNCTION(BlueprintCallable, Category = "SplashItem")
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float GetFadeOut() const;
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UFUNCTION(BlueprintCallable, Category="SplashItem")
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float GetRate() const;
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "SplashItem")
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float fadeDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="SplashItem")
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float duration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SplashItem")
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bool fadeEnabled;
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private:
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bool m_started;
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float m_lifetime;
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};
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