haxis/Source/UnrealProject/GUI/PlayerSlot.h

34 lines
762 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "PlayerSlot.generated.h"
/**
*
*/
UCLASS()
class UNREALPROJECT_API UPlayerSlot : public UUserWidget
{
GENERATED_BODY()
public:
UPlayerSlot(const FObjectInitializer& init);
virtual void NativeConstruct() override;
void Init(class APlayerStateBase* playerState, bool isLocal = false);
UFUNCTION(BlueprintNativeEvent, Category = "Player")
void OnChanged();
UPROPERTY(BlueprintReadOnly, Category = "Player")
class APlayerStateBase* currentPlayerState;
UPROPERTY(BlueprintReadOnly, Category = "Player")
bool isLocal;
private:
// Keep this boolean to detect currentPlayerState becoming invalid(nullptr)
bool m_playerStateSet;
};