23 lines
372 B
C++
23 lines
372 B
C++
// Project Lab - NHTV Igad
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#include "UnrealProject.h"
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#include "HexagonTile.h"
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void UHexagonTile::NativeConstruct()
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{
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TArray<UWidget*> widgets;
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WidgetTree->GetAllWidgets(widgets);
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for (int32 i = 0; i < widgets.Num(); i++)
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{
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UImage* tmp = Cast<UImage>(widgets[i]);
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if (tmp)
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{
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material = tmp->GetDynamicMaterial();
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break;
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}
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}
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}
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