68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "CharacterDependentSubMenus.h"
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#include "MenuButton.h"
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#include "SkillBrowserSubMenu.generated.h"
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UCLASS()
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class UNREALPROJECT_API USkillBrowserItemCategory : public UPanelUserWidget
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{
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GENERATED_BODY()
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public:
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void NativeConstruct() override;
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UFUNCTION(BlueprintImplementableEvent)
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void OnInit();
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UPROPERTY(BlueprintReadOnly)
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class UBaseSkillObject* skillObject;
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UPanelWidget* itemContainer;
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};
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UCLASS()
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class UNREALPROJECT_API USkillBrowserItem : public UMenuButton
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{
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GENERATED_BODY()
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public:
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void NativeConstruct() override;
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void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override;
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void Init(UAbilityInfo* info);
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void NativeOnSelectionChanged(bool selected, bool controller) override;
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virtual void NativeOnPressed(bool controllerInput) override;
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UFUNCTION(BlueprintImplementableEvent)
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void OnInit();
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UPROPERTY(BlueprintReadOnly)
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class USkillBrowserItemCategory* category;
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UPROPERTY(BlueprintReadOnly)
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class USkillTreeWidget* skillTree;
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UPROPERTY(BlueprintReadOnly)
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class UAbilityInfo* ability;
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UPROPERTY(BlueprintReadOnly)
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class UBaseSkillObject* skillObject;
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private:
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};
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UCLASS()
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class UNREALPROJECT_API USkillBrowserSubMenu : public UCharacterDependentSubMenu
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{
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GENERATED_BODY()
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public:
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void NativeConstruct() override;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<USkillBrowserItem> itemClass;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<USkillBrowserItemCategory> itemCategoryClass;
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private:
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UPanelWidget* m_skillItemContainer;
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};
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