28 lines
800 B
C++
28 lines
800 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameStateBase.h"
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#include "MiniMap.h"
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#include "DefaultGameState.generated.h"
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UCLASS()
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class UNREALPROJECT_API ADefaultGameState : public AGameStateBase
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{
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GENERATED_BODY()
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friend class ADefaultGameMode;
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public:
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ADefaultGameState();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaSeconds) override;
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class ASoundEffect* CreateSoundEffect(class USoundBase* sndClass, const FVector& position);
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UPROPERTY(Replicated, BlueprintReadOnly, Category = "GameState")
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bool gameEnded;
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UPROPERTY(Replicated, BlueprintReadOnly, Category = "GameState")
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int32 gameWinningTeam;
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UPROPERTY(Replicated, BlueprintReadOnly, Category = "GameState")
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float gameRestartingIn;
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MiniMap::QuadTree<6> minimapQuadtree;
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};
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