haxis/Source/UnrealProject/GameState/MapList.h

11 lines
240 B
C++

#pragma once
#include "MapList.generated.h"
UCLASS(BlueprintType)
class UMapList : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "MapList")
TArray<UMapData*> mapList;
};