haxis/Source/UnrealProject/GameState/MiniMapVolume.h

19 lines
320 B
C++

// Project Lab - NHTV Igad
#pragma once
#include "GameFramework/Actor.h"
#include "MiniMapVolume.generated.h"
UCLASS()
class UNREALPROJECT_API AMiniMapVolume : public AActor
{
GENERATED_BODY()
public:
AMiniMapVolume();
UPROPERTY(EditAnywhere, Category = "Area")
class UBoxComponent* area;
};