19 lines
320 B
C++
19 lines
320 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "MiniMapVolume.generated.h"
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UCLASS()
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class UNREALPROJECT_API AMiniMapVolume : public AActor
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{
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GENERATED_BODY()
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public:
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AMiniMapVolume();
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UPROPERTY(EditAnywhere, Category = "Area")
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class UBoxComponent* area;
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};
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