42 lines
787 B
C++
42 lines
787 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "MusicPlayer.generated.h"
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UCLASS()
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class UNREALPROJECT_API AMusicPlayer : public AActor
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{
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GENERATED_BODY()
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public:
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AMusicPlayer();
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virtual void BeginPlay() override;
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virtual void Tick( float DeltaSeconds ) override;
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UPROPERTY(EditAnywhere)
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TArray<class USoundBase*> generalMusic;
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UPROPERTY(EditAnywhere)
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TArray<class USoundBase*> combatMusic;
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void SetInCombat(bool inCombat);
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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class UAudioComponent* audioComponent;
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private:
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int32 m_currentTrack;
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TArray<int32> m_lastTracks;
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UPROPERTY(Replicated)
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bool m_setInCombat;
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bool m_isInCombat;
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float m_changeTime;
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void m_SelectNextTrack();
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};
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