28 lines
475 B
C++
28 lines
475 B
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "GameFramework/Actor.h"
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#include "SoundEffect.generated.h"
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UCLASS()
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class UNREALPROJECT_API ASoundEffect : public AActor
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{
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GENERATED_BODY()
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public:
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ASoundEffect();
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virtual void BeginPlay() override;
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virtual void Tick( float DeltaSeconds ) override;
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void Init(USoundBase* sound);
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UFUNCTION()
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void OnAudioFinished();
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private:
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UPROPERTY(Replicated)
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class UAudioComponent* m_audio;
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};
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