23 lines
466 B
C#
23 lines
466 B
C#
// Project Lab - NHTV Igad
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealProjectDevTarget : TargetRules
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{
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public UnrealProjectDevTarget(TargetInfo Target)
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{
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Type = TargetType.Game;
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}
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.Add("UnrealProject");
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}
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}
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