haxis/Source/UnrealProjectEditor.Target.cs

26 lines
512 B
C#

// Project Lab - NHTV Igad
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealProjectEditorTarget : TargetRules
{
public UnrealProjectEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("UnrealProject");
}
}