haxis/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h

27 lines
768 B
C++

// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016.
#pragma once
#include "FMODAudioComponent.h"
#include "FMODAmbientSound.generated.h"
/** FMOD Ambient Sound.
*/
UCLASS(AutoExpandCategories=Audio, ClassGroup=Sounds, hidecategories(Collision, Input))
class FMODSTUDIO_API AFMODAmbientSound : public AActor
{
GENERATED_UCLASS_BODY()
/** The Audio component for this actor */
UPROPERTY(Category=Sound, VisibleAnywhere, BlueprintReadOnly,meta=(ExposeFunctionCategories="Sound"))
UFMODAudioComponent* AudioComponent;
// Begin AActor interface.
#if WITH_EDITOR
virtual void CheckForErrors() override;
virtual bool GetReferencedContentObjects( TArray<UObject*>& Objects ) const override;
#endif
// End AActor interface.
};