57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016.
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#include "FMODStudioEditorPrivatePCH.h"
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#include "FMODStudioStyle.h"
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#include "SlateStyle.h"
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#include "EditorStyle.h"
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#define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush(Style.RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
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#define BOX_BRUSH(RelativePath, ...) FSlateBoxBrush(Style.RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
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//////////////////////////////////////////////////////////////////////////
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// FFMODStudioStyle
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TSharedPtr<FSlateStyleSet> FFMODStudioStyle::StyleInstance = NULL;
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void FFMODStudioStyle::Initialize()
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{
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if (!StyleInstance.IsValid())
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{
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StyleInstance = Create();
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}
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SetStyle(StyleInstance.ToSharedRef());
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}
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void FFMODStudioStyle::Shutdown()
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{
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ResetToDefault();
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ensure(StyleInstance.IsUnique());
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StyleInstance.Reset();
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}
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TSharedRef<FSlateStyleSet> FFMODStudioStyle::Create()
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{
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IEditorStyleModule& EditorStyle = FModuleManager::LoadModuleChecked<IEditorStyleModule>(TEXT("EditorStyle"));
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TSharedRef< FSlateStyleSet > StyleRef = EditorStyle.CreateEditorStyleInstance();
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FSlateStyleSet& Style = StyleRef.Get();
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const FVector2D Icon20x20(20.0f, 20.0f);
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const FVector2D Icon40x40(40.0f, 40.0f);
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Style.Set( "ClassIcon.FMODAmbientSound", new IMAGE_BRUSH( "Icons/AssetIcons/AmbientSound_16x", FVector2D(16.0f, 16.0f) ) );
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Style.Set( "ClassThumbnail.FMODAmbientSound", new IMAGE_BRUSH( "Icons/AssetIcons/AmbientSound_64x", FVector2D(64.0f, 64.0f) ) );
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Style.Set( "ClassIcon.FMODAudioComponent", new IMAGE_BRUSH( "Icons/ActorIcons/SoundActor_16x", FVector2D(16.0f, 16.0f) ) );
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//Style.Set( "ClassThumbnail.FMODAudioComponent", new IMAGE_BRUSH( "Icons/ActorIcons/SoundActor_64x", FVector2D(64.0f, 64.0f) ) );
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Style.Set( "ClassIcon.FMODAsset", new IMAGE_BRUSH( "Icons/ActorIcons/SoundActor_16x", FVector2D(16.0f,16.0f) ) );
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//Style.Set( "ClassThumbnail.FMODAsset", new IMAGE_BRUSH( "Icons/ActorIcons/SoundActor_64x", FVector2D(64.0f, 64.0f) ) );
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return StyleRef;
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}
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//////////////////////////////////////////////////////////////////////////
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#undef IMAGE_BRUSH
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