Files
haxis/Plugins/SkillTree/Source/SkillTree/Classes/SkillObject.h
2018-08-11 16:46:35 +02:00

29 lines
704 B
C++

// Project Lab - NHTV IGAD
//////////////////////////////////////////
// Author: Yoshi van Belkom - 130118
//////////////////////////////////////////
// The base Skill Object.
//////////////////////////////////////////
#pragma once
#include "Engine/EngineTypes.h"
#include "DynamicHexMap.h"
#include "SkillObject.generated.h"
class USkillTreeObject;
UCLASS( BlueprintType, meta = (DisplayThumbnail = "true") )
class SKILLTREE_API USkillObject : public UObject
{
GENERATED_BODY()
public:
//A Dynamic Map of Hexagons.
UPROPERTY( Category = Skill, EditAnywhere )
FDynamicHexMap hexMap;
//Pointer to the parent Skill Tree.
UPROPERTY()
USkillTreeObject* skillTree;
};