34 lines
703 B
C#
34 lines
703 B
C#
//////////////////////////////////////////
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// Author: Yoshi van Belkom - 130118
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//////////////////////////////////////////
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// The Skill Tree Runtime Module Settings.
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//////////////////////////////////////////
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namespace UnrealBuildTool.Rules
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{
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public class SkillTree : ModuleRules
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{
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public SkillTree(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"Renderer",
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}
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);
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if (UEBuildConfiguration.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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} |