29 lines
886 B
C++
29 lines
886 B
C++
// Project Lab - NHTV IGAD
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//////////////////////////////////////////
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// Author: Yoshi van Belkom - 130118
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//////////////////////////////////////////
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#include "SkillTreeEditorPrivatePCH.h"
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#include "SkillFactory.h"
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#include "SkillObject.h"
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#include "AssetRegistryModule.h"
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#include "PackageTools.h"
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#define LOCTEXT_NAMESPACE "SkillTree"
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USkillFactory::USkillFactory( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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bCreateNew = true;
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bEditAfterNew = true;
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SupportedClass = USkillObject::StaticClass();
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}
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UObject* USkillFactory::FactoryCreateNew( UClass* a_class, UObject* a_parent, FName a_name, EObjectFlags a_flags, UObject* a_context, FFeedbackContext* a_warn )
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{
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USkillObject* newSkill = NewObject<USkillObject>( a_parent, a_class, a_name, a_flags | RF_Transactional );
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return newSkill;
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}
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#undef LOCTEXT_NAMESPACE |