haxis/Source/UnrealProject/GUI/EventHUD.h

48 lines
1.1 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "Blueprint/UserWidget.h"
#include "EventHUD.generated.h"
UENUM(BlueprintType)
enum class EEventType : uint8
{
ET_Kill UMETA(DisplayName = "Kill Event"),
ET_Capture UMETA(DisplayName = "Capture Event"),
ET_KOTH UMETA(DisplayName = "KOTH Event")
};
USTRUCT()
struct FEventObject
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Event Struct")
FText Source;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Event Struct")
FText Target;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Event Struct")
EEventType Type;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Event Struct" )
int32 SourceNum;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category = "Event Struct" )
int32 TargetNum;
};
UCLASS()
class UNREALPROJECT_API UEventHUD : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
virtual void NativeDestruct() override;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "UI")
void AddEvent( const FEventObject& event );
};