50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Project Lab - NHTV Igad
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#pragma once
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#include "MenuScreen.h"
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#include "CharacterSettings.h"
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#include "CharacterDependentSubMenus.generated.h"
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UCLASS()
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class UCharacterDependentSubMenu : public UMenuPanel
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{
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GENERATED_BODY()
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public:
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virtual void OnEnter(class UMenuScreenBase* screen) override;
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virtual void OnSuspend(USubMenu* newSubMenu, bool loseFocus) override;
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virtual void OnRestore(USubMenu* removedMenu) override;
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UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
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class UCharacterSubMenu* characterSubMenu;
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UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
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class ACharacterCarousel* characterCarousel;
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// Curently displayed character in the menu
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UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
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class ACharacterBase* displayCharacter;
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UFUNCTION(BlueprintCallable, Category = "Skill Tree Sub Menu")
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FCharacterSave GetCharacterSave() const;
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UFUNCTION(BlueprintCallable, Category = "Skill Tree Sub Menu")
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void SetCharacterSave(const FCharacterSave& save);
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};
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UCLASS()
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class UCustomizationSubMenu : public UCharacterDependentSubMenu
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{
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GENERATED_BODY()
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public:
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};
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UCLASS()
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class USkillTreeSubMenu : public UCharacterDependentSubMenu
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{
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GENERATED_BODY()
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public:
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};
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UCLASS()
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class USkillSelectByAbilitySubMenu : public UCharacterDependentSubMenu
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{
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GENERATED_BODY()
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public:
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}; |