haxis/Source/UnrealProject/GUI/Submenus/CharacterDependentSubMenus.h

50 lines
1.4 KiB
C++

// Project Lab - NHTV Igad
#pragma once
#include "MenuScreen.h"
#include "CharacterSettings.h"
#include "CharacterDependentSubMenus.generated.h"
UCLASS()
class UCharacterDependentSubMenu : public UMenuPanel
{
GENERATED_BODY()
public:
virtual void OnEnter(class UMenuScreenBase* screen) override;
virtual void OnSuspend(USubMenu* newSubMenu, bool loseFocus) override;
virtual void OnRestore(USubMenu* removedMenu) override;
UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
class UCharacterSubMenu* characterSubMenu;
UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
class ACharacterCarousel* characterCarousel;
// Curently displayed character in the menu
UPROPERTY(BlueprintReadOnly, Category = "Skill Tree Sub Menu")
class ACharacterBase* displayCharacter;
UFUNCTION(BlueprintCallable, Category = "Skill Tree Sub Menu")
FCharacterSave GetCharacterSave() const;
UFUNCTION(BlueprintCallable, Category = "Skill Tree Sub Menu")
void SetCharacterSave(const FCharacterSave& save);
};
UCLASS()
class UCustomizationSubMenu : public UCharacterDependentSubMenu
{
GENERATED_BODY()
public:
};
UCLASS()
class USkillTreeSubMenu : public UCharacterDependentSubMenu
{
GENERATED_BODY()
public:
};
UCLASS()
class USkillSelectByAbilitySubMenu : public UCharacterDependentSubMenu
{
GENERATED_BODY()
public:
};