69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
// Project Lab - NHTV Igad
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class UnrealProject : ModuleRules
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{
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private string ModulePath
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{
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get { return Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name)); }
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}
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private string RootPath
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{
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get { return Path.GetFullPath(Path.Combine(ModulePath, "..\\..\\")); }
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}
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private string ThirdPartyPath
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{
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get { return Path.GetFullPath(Path.Combine(ModulePath, "..\\..\\ThirdParty\\")); }
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}
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private string FilterName(string name)
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{
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return "..\\Source\\UnrealProject\\" + name + "\\";
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}
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public UnrealProject(TargetInfo Target)
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{
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MinFilesUsingPrecompiledHeaderOverride = 1;
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bFasterWithoutUnity = true;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core", "CoreUObject", "Engine", "InputCore",
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"UMG", "Slate", "SlateCore",
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"OnlineSubsystem", "OnlineSubsystemUtils",
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"MoviePlayer", "MediaAssets", "Blutility" });
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// Add steam, external library and metrics for PC
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if(Target.Platform == UnrealTargetPlatform.Win64)
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{
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// Matchmaking
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//PublicIncludePaths.Add(RootPath + "MatchMaking\\");
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//PublicAdditionalLibraries.Add(RootPath + "MatchMaking\\MatchMakingClient_x64_Release.lib");
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DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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PublicDependencyModuleNames.Add("Steamworks");
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PrivateDependencyModuleNames.Add("Networking");
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}
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// Add steam, external library and metrics for PC
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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PublicDependencyModuleNames.Add("Steamworks");
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}
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DynamicallyLoadedModuleNames.Add("OnlineSubsystemNull");
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// Fetch all subdirectories, and add them as filters
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string[] directories = Directory.GetDirectories(ModuleDirectory, "*", SearchOption.AllDirectories);
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for (int i = 0; i < directories.Length; i++)
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{
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string dir = directories[i];
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string subdir = dir.Substring(ModuleDirectory.Length + 1, dir.Length - ModuleDirectory.Length - 1);
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PublicIncludePaths.Add(FilterName(subdir));
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}
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}
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}
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