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mod/PLibAVC/VersionCheckTask.cs
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109
mod/PLibAVC/VersionCheckTask.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using PeterHan.PLib.Core;
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using System;
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using System.Collections.Concurrent;
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namespace PeterHan.PLib.AVC {
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/// <summary>
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/// Represents a "task" to check a particular mod for updates.
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/// </summary>
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internal sealed class VersionCheckTask {
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/// <summary>
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/// The method which will be used to check.
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/// </summary>
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private readonly IModVersionChecker method;
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/// <summary>
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/// The mod whose version will be checked.
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/// </summary>
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private readonly KMod.Mod mod;
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/// <summary>
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/// The next task to run when the check completes, or null to not run any task.
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/// </summary>
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internal System.Action Next { get; set; }
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/// <summary>
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/// The location where the outcome of mod version checking will be stored.
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/// </summary>
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private readonly ConcurrentDictionary<string, ModVersionCheckResults> results;
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internal VersionCheckTask(KMod.Mod mod, IModVersionChecker method,
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ConcurrentDictionary<string, ModVersionCheckResults> results) {
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this.mod = mod ?? throw new ArgumentNullException(nameof(mod));
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this.method = method ?? throw new ArgumentNullException(nameof(method));
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this.results = results ?? throw new ArgumentNullException(nameof(results));
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Next = null;
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}
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/// <summary>
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/// Records the result of the mod version check, and runs the next checker in
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/// line, from this mod or a different one.
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/// </summary>
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/// <param name="result">The results from the version check.</param>
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private void OnComplete(ModVersionCheckResults result) {
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method.OnVersionCheckCompleted -= OnComplete;
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if (result != null) {
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results.TryAdd(result.ModChecked, result);
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if (!result.IsUpToDate)
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PUtil.LogWarning("Mod {0} is out of date! New version: {1}".F(result.
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ModChecked, result.NewVersion ?? "unknown"));
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else {
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#if DEBUG
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PUtil.LogDebug("Mod {0} is up to date".F(result.ModChecked));
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#endif
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}
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} else
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RunNext();
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}
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/// <summary>
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/// Runs the version check, and registers a callback to run the next one if
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/// it is not null.
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/// </summary>
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internal void Run() {
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if (results.ContainsKey(mod.staticID))
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RunNext();
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else {
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bool run = false;
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method.OnVersionCheckCompleted += OnComplete;
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// Version check errors should not crash the game
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try {
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run = method.CheckVersion(mod);
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} catch (Exception e) {
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PUtil.LogWarning("Unable to check version for mod " + mod.label.title + ":");
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PUtil.LogExcWarn(e);
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run = false;
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}
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if (!run) {
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method.OnVersionCheckCompleted -= OnComplete;
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RunNext();
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}
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}
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}
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/// <summary>
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/// Runs the next version check.
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/// </summary>
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private void RunNext() {
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Next?.Invoke();
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}
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}
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}
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