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mod/PLibDatabase/PCodexManager.cs
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mod/PLibDatabase/PCodexManager.cs
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/*
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* Copyright 2020 Davis Cook
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using HarmonyLib;
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using Klei;
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using PeterHan.PLib.Core;
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using CodexDictionary = System.Collections.Generic.Dictionary<string, System.Collections.
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Generic.ISet<string>>;
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using WidgetMappingList = System.Collections.Generic.List<Tuple<string, System.Type>>;
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namespace PeterHan.PLib.Database {
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/// <summary>
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/// Handles codex entries for mods by automatically loading YAML entries and subentries for
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/// critters and plants from the codex folder in their mod directories.
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///
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/// The layerable files loader in the stock game is broken, so this class is required to
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/// correctly load new codex entries.
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/// </summary>
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public sealed class PCodexManager : PForwardedComponent {
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/// <summary>
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/// The subfolder from which critter codex entries are loaded.
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/// </summary>
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public const string CREATURES_DIR = "codex/Creatures";
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/// <summary>
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/// The subfolder from which plant codex entries are loaded.
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/// </summary>
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public const string PLANTS_DIR = "codex/Plants";
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/// <summary>
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/// The file extension used for codex entry/subentries.
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/// </summary>
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public const string CODEX_FILES = "*.yaml";
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/// <summary>
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/// The codex category under which critter entries should go.
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/// </summary>
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public const string CREATURES_CATEGORY = "CREATURES";
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/// <summary>
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/// The codex category under which plant entries should go.
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/// </summary>
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public const string PLANTS_CATEGORY = "PLANTS";
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/// <summary>
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/// The version of this component. Uses the running PLib version.
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/// </summary>
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internal static readonly Version VERSION = new Version(PVersion.VERSION);
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/// <summary>
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/// Allow access to the private widget tag mappings field.
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/// Detouring sadly is not possible because CodexCache is a static class and cannot be
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/// a type parameter.
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/// </summary>
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private static readonly FieldInfo WIDGET_TAG_MAPPINGS = typeof(CodexCache).
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GetFieldSafe("widgetTagMappings", true);
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/// <summary>
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/// The instantiated copy of this class.
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/// </summary>
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internal static PCodexManager Instance { get; private set; }
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public override Version Version => VERSION;
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/// <summary>
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/// Applied to CodexCache to collect dynamic codex entries from the file system.
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/// </summary>
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private static void CollectEntries_Postfix(string folder, List<CodexEntry> __result,
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string ___baseEntryPath) {
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// Check to see if we are loading from either the "Creatures" directory or
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// "Plants" directory
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if (Instance != null) {
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string path = string.IsNullOrEmpty(folder) ? ___baseEntryPath : Path.Combine(
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___baseEntryPath, folder);
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bool modified = false;
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if (path.EndsWith("Creatures")) {
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__result.AddRange(Instance.LoadEntries(CREATURES_CATEGORY));
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modified = true;
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}
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if (path.EndsWith("Plants")) {
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__result.AddRange(Instance.LoadEntries(PLANTS_CATEGORY));
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modified = true;
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}
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if (modified) {
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foreach (var codexEntry in __result)
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// Fill in a default sort string if necessary
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if (string.IsNullOrEmpty(codexEntry.sortString))
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codexEntry.sortString = Strings.Get(codexEntry.title);
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__result.Sort((x, y) => x.sortString.CompareTo(y.sortString));
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}
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}
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}
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/// <summary>
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/// Applied to CodexCache to collect dynamic codex sub entries from the file system.
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/// </summary>
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private static void CollectSubEntries_Postfix(List<SubEntry> __result) {
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if (Instance != null) {
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int startSize = __result.Count;
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__result.AddRange(Instance.LoadSubEntries());
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if (__result.Count != startSize)
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__result.Sort((x, y) => x.title.CompareTo(y.title));
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}
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}
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/// <summary>
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/// Loads codex entries from the specified directory.
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/// </summary>
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/// <param name="entries">The location where the data will be placed.</param>
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/// <param name="dir">The directory to load.</param>
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/// <param name="category">The category to assign to each entry thus loaded.</param>
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private static void LoadFromDirectory(ICollection<CodexEntry> entries, string dir,
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string category) {
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string[] codexFiles = new string[0];
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try {
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// List codex data files in the codex directory
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codexFiles = Directory.GetFiles(dir, CODEX_FILES);
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} catch (UnauthorizedAccessException ex) {
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PUtil.LogExcWarn(ex);
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} catch (IOException ex) {
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PUtil.LogExcWarn(ex);
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}
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var widgetTagMappings = WIDGET_TAG_MAPPINGS?.GetValue(null) as WidgetMappingList;
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if (widgetTagMappings == null)
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PDatabaseUtils.LogDatabaseWarning("Unable to load codex files: no tag mappings found");
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foreach (string str in codexFiles)
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try {
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string filename = str;
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var codexEntry = YamlIO.LoadFile<CodexEntry>(filename, YamlParseErrorCB,
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widgetTagMappings);
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if (codexEntry != null) {
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codexEntry.category = category;
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entries.Add(codexEntry);
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}
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} catch (IOException ex) {
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PDatabaseUtils.LogDatabaseWarning("Unable to load codex files from {0}:".
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F(dir));
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PUtil.LogExcWarn(ex);
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} catch (InvalidDataException ex) {
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PUtil.LogException(ex);
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}
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#if DEBUG
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PDatabaseUtils.LogDatabaseDebug("Loaded codex entries from directory: {0}".F(dir));
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#endif
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}
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/// <summary>
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/// Loads codex subentries from the specified directory.
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/// </summary>
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/// <param name="entries">The location where the data will be placed.</param>
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/// <param name="dir">The directory to load.</param>
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private static void LoadFromDirectory(ICollection<SubEntry> entries, string dir) {
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string[] codexFiles = new string[0];
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try {
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// List codex data files in the codex directory
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codexFiles = Directory.GetFiles(dir, CODEX_FILES, SearchOption.
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AllDirectories);
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} catch (UnauthorizedAccessException ex) {
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PUtil.LogExcWarn(ex);
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} catch (IOException ex) {
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PUtil.LogExcWarn(ex);
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}
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var widgetTagMappings = WIDGET_TAG_MAPPINGS?.GetValue(null) as WidgetMappingList;
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if (widgetTagMappings == null)
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PDatabaseUtils.LogDatabaseWarning("Unable to load codex files: no tag mappings found");
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foreach (string filename in codexFiles)
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try {
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var subEntry = YamlIO.LoadFile<SubEntry>(filename, YamlParseErrorCB,
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widgetTagMappings);
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if (entries != null)
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entries.Add(subEntry);
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} catch (IOException ex) {
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PDatabaseUtils.LogDatabaseWarning("Unable to load codex files from {0}:".
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F(dir));
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PUtil.LogExcWarn(ex);
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} catch (InvalidDataException ex) {
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PUtil.LogException(ex);
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}
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#if DEBUG
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PDatabaseUtils.LogDatabaseDebug("Loaded codex sub entries from directory: {0}".
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F(dir));
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#endif
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}
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/// <summary>
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/// A callback function for the YAML parser to process errors that it throws.
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/// </summary>
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/// <param name="error">The YAML parsing error</param>
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internal static void YamlParseErrorCB(YamlIO.Error error, bool _) {
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throw new InvalidDataException(string.Format("{0} parse error in {1}\n{2}", error.
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severity, error.file.full_path, error.message), error.inner_exception);
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}
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/// <summary>
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/// The paths for creature codex entries.
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/// </summary>
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private readonly ISet<string> creaturePaths;
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/// <summary>
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/// The paths for plant codex entries.
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/// </summary>
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private readonly ISet<string> plantPaths;
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public PCodexManager() {
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creaturePaths = new HashSet<string>();
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plantPaths = new HashSet<string>();
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// Data is a hacky but usable 2 item dictionary
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InstanceData = new CodexDictionary(4) {
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{ CREATURES_CATEGORY, creaturePaths },
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{ PLANTS_CATEGORY, plantPaths }
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};
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PUtil.InitLibrary(false);
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PRegistry.Instance.AddCandidateVersion(this);
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}
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public override void Initialize(Harmony plibInstance) {
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Instance = this;
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plibInstance.Patch(typeof(CodexCache), nameof(CodexCache.CollectEntries),
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postfix: PatchMethod(nameof(CollectEntries_Postfix)));
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plibInstance.Patch(typeof(CodexCache), nameof(CodexCache.CollectSubEntries),
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postfix: PatchMethod(nameof(CollectSubEntries_Postfix)));
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}
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/// <summary>
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/// Loads all codex entries for all mods registered.
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/// </summary>
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/// <param name="category">The codex category under which these data entries should be loaded.</param>
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/// <returns>The list of entries that were loaded.</returns>
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private IList<CodexEntry> LoadEntries(string category) {
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var entries = new List<CodexEntry>(32);
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var allMods = PRegistry.Instance.GetAllComponents(ID);
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if (allMods != null)
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foreach (var mod in allMods) {
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var codex = mod?.GetInstanceData<CodexDictionary>();
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if (codex != null && codex.TryGetValue(category, out ISet<string> dirs))
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foreach (var dir in dirs)
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LoadFromDirectory(entries, dir, category);
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}
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return entries;
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}
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/// <summary>
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/// Loads all codex subentries for all mods registered.
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/// </summary>
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/// <returns>The list of subentries that were loaded.</returns>
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private IList<SubEntry> LoadSubEntries() {
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var entries = new List<SubEntry>(32);
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var allMods = PRegistry.Instance.GetAllComponents(ID);
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if (allMods != null)
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foreach (var mod in allMods) {
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var codex = mod?.GetInstanceData<CodexDictionary>();
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if (codex != null)
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// Lots of nested for, but required! (entryType should only have
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// 2 values, and usually only one dir per mod)
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foreach (var entryType in codex)
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foreach (var dir in entryType.Value)
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LoadFromDirectory(entries, dir);
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}
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return entries;
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}
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/// <summary>
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/// Registers the calling mod as having custom creature codex entries. The entries will
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/// be read from the mod directory in the "codex/Creatures" subfolder. If the argument
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/// is omitted, the calling assembly is registered.
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/// </summary>
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/// <param name="assembly">The assembly to register as having creatures.</param>
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public void RegisterCreatures(Assembly assembly = null) {
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if (assembly == null)
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assembly = Assembly.GetCallingAssembly();
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string dir = Path.Combine(PUtil.GetModPath(assembly), CREATURES_DIR);
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creaturePaths.Add(dir);
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#if DEBUG
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PDatabaseUtils.LogDatabaseDebug("Registered codex creatures directory: {0}".
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F(dir));
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#endif
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}
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/// <summary>
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/// Registers the calling mod as having custom plant codex entries. The entries will
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/// be read from the mod directory in the "codex/Plants" subfolder. If the argument
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/// is omitted, the calling assembly is registered.
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/// </summary>
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/// <param name="assembly">The assembly to register as having creatures.</param>
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public void RegisterPlants(Assembly assembly = null) {
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if (assembly == null)
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assembly = Assembly.GetCallingAssembly();
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string dir = Path.Combine(PUtil.GetModPath(assembly), PLANTS_DIR);
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plantPaths.Add(dir);
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#if DEBUG
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PDatabaseUtils.LogDatabaseDebug("Registered codex plants directory: {0}".F(dir));
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#endif
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}
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}
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}
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