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mod/PLibOptions/RestartRequiredAttribute.cs
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mod/PLibOptions/RestartRequiredAttribute.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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namespace PeterHan.PLib.Options {
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/// <summary>
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/// An empty marker attribute. If applied to an options class, PLib will notify the user
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/// that the game must be restarted to apply the options. This attribute will not work if
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/// it is applied to an individual option, only if applied to the class as a whole.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
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public sealed class RestartRequiredAttribute : Attribute {
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}
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}
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