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mod/PLibOptions/SingletonOptions.cs
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52
mod/PLibOptions/SingletonOptions.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace PeterHan.PLib.Options {
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/// <summary>
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/// A class which can be used by mods to maintain a singleton of their options. This
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/// class should be the superclass of the mod options class, and <T> should be
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/// the type of the options class to store.
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///
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/// This class only initializes the mod options once by default. If the settings can
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/// be updated without restarting the game, update the Instance manually using
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/// IOptions.OnOptionsChanged. If the game has to be restarted anyways, add
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/// [RestartRequired].
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/// </summary>
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/// <typeparam name="T">The mod options class to wrap.</typeparam>
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public abstract class SingletonOptions<T> where T : class, new() {
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/// <summary>
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/// The only instance of the singleton options.
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/// </summary>
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protected static T instance;
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/// <summary>
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/// Retrieves the program options, or lazily initializes them if not yet loaded.
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/// </summary>
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public static T Instance {
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get {
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if (instance == null)
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instance = POptions.ReadSettings<T>() ?? new T();
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return instance;
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}
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protected set {
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if (value != null)
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instance = value;
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}
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}
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}
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}
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